package com.et.ball.view
{
	import flash.display.Sprite;
	
	public class View extends Sprite implements IView
	{
		private static var _view:View;
		
		public function View()
		{
			if(_view!=null){
				return;
			}
			init();
		}
		public static function getView():View{
			if(_view==null){
				_view=new View();
			}
			return _view;
		}
		public function init():void
		{
			setData();
		}
		
		public function setData():void{
			
		}
		
	}
}